Privacy Policy

Your Privacy Matters

We believe in full transparency about how your data is handled. Our infrastructure is designed with privacy as a core principle.

How It Works

We offer a live game radar via a single user (the "host") who runs our radar script on their device. By reading their game state and sending it to our servers, this creates a safe bridge between the host and the viewers. Viewers are entirely passive — they don't transmit any game information, they just receive and display data.

Host Client Reads game state
Cloudflare SSL/TLS · DDoS
Server France · RAM only
Viewers Read-only radar

What Data We Collect

From the Host Client

The host client reads real-time game state from the game and transmits it via an optimised binary WebSocket protocol. Here is exactly what each data packet contains:

// Example CS2 radar packet
map : "de_mirage" score : T 8 — CT 7 timestamp : 1738900000
player {
name : "PlayerOne"
steamId : "76561198012345678"
position : { x: 253.4, y: -1841.2, z: -168.9 }
yaw : 142.5°
team : CT health: 87 · armor: 100
weapon : "ak47" primary: "ak47" · secondary: "glock"
flags : alive · scoped · hasDefuser
}
bomb { planted: true · site: "A" · timeLeft: 28.4s }
projectiles [ smoke @ (-412, 1204) 14.2s remaining ]

From All Users (Host & Viewer)

  • IP addresses — handled exclusively by Cloudflare for routing and DDoS protection. Never stored on our server.
  • Standard WebSocket connection metadata — used solely to maintain the real-time connection.

How We Use the Information

Game data is used exclusively for powering the real-time radar visualisation. We don't analyse, profile, track, or perform any secondary processing on game data.

IP addresses are handled by Cloudflare for establishing secure SSL/TLS connections, network routing, and DDoS mitigation — they never reach our application layer.

Data Retention & Storage

Radar Session Data (Volatile)

All radar game data exists solely in RAM. When you disconnect, your session and all associated game data is instantly purged from memory. Inactive sessions are automatically cleaned up after 5 minutes.

Anti-Cheat Reporting Data (Persistent)

Our community anti-cheat reporting system stores the following in a database to help identify repeat offenders:

  • Player Steam IDs — of reported players and radar users (to prevent self-reports)
  • Report metadata — report counts, timestamps, and report reasons

No IP addresses, geolocation data, or personal information beyond Steam IDs is stored in this system.

Aggregate Metrics (Anonymised)

We track anonymised service metrics — total sessions created, messages processed, and peak concurrent users — to monitor service health. These contain no personal information and cannot be tied to individual users.

At a Glance

We never store

  • IP addresses
  • Geolocation data
  • Browser fingerprints
  • Cookies or tracking pixels
  • Personally identifiable info
  • Game data after disconnect
  • Chat messages or voice data

We do store

  • Steam IDs (anti-cheat reports)
  • Report counts & timestamps
  • Anonymised usage metrics
  • Service error logs

Infrastructure & Security

Server Location
France, EU
Dedicated server
Protocol
WebSocket over SSL/TLS
Binary optimised
DDoS Protection
Cloudflare
Enterprise-grade
Session Data
RAM Only
Zero disk persistence

All connections are encrypted end-to-end via SSL/TLS and proxied through Cloudflare, which provides DDoS protection and network routing. Cloudflare may process connection metadata (including IP addresses and approximate geolocation) as part of their service — subject to Cloudflare's Privacy Policy. This data is never forwarded to or stored on our servers.

Data Sharing

Your data is never sold, shared, or monetised. Only the host client and connected viewers exchange game information with our service acting as a secure relay. No third parties (beyond Cloudflare for network security) have access to any data.

Your Rights

Since radar session data is never persisted, conventional data rights requests (access, deletion, portability) do not apply to it — your game data completely disappears from our system the moment you disconnect.

If your Steam ID appears in our anti-cheat reporting database and you wish to request its removal, you may contact us. We will review and process legitimate requests.

Technical Summary

WebSocket protocol over SSL/TLS encryption
Cloudflare CDN for routing & DDoS protection
Session-based, real-time transmission only
RAM (volatile memory) for game data
Binary protocol (~80% bandwidth reduction)
Dedicated server in France, EU
5-minute auto-cleanup for idle sessions
No IP addresses stored server-side